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Andernach chess : ウィキペディア英語版
Andernach chess

Andernach chess is a chess variant in which a piece making a capture (except kings) changes colour.〔(Andernach Chess ) by Joost de Heer and Otto Janko〕 For instance, if a white bishop on a2 were to capture a black knight on g8, the end result would be a black bishop on g8. Non-capturing moves are played as in orthodox chess. If a pawn captures on eighth rank, it is promoted first and then changes colour.
The game was named after the German town of Andernach, which is the site of annual meetings of fairy chess enthusiasts. It was during the 1993 meeting there that Andernach chess was introduced with a chess problem composing tournament for Andernach problems. It has since become a popular variant in problem composition, though it has not yet become popular as a game-playing variant.
==Example problem==
At the right an example Andernach chess problem is shown. The task is to find a proof game, which would last three moves and lead to the shown position. The solution is: 1. Nf3 Nc6 2. Ne5 Nxe5(=wN) (Black knight turns to white knight after capture on e5. White can now move this knight.) 3. Nxd7(=bN) (This time white knight turns into black knight.) Nb8 (see diagram).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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